FinisherMelee( energy_cost: 0, buildup_duration: 0.3, swing_duration: 0.2, recover_duration: 0.7, melee_constructor: ( kind: Bash( damage: 100, poise: 100, knockback: 0, energy_regen: 0, ), range: 3.0, angle: 15.0, ), minimum_combo: 20, combo_consumption: Cost, )