({ Axe(LDamage): {Axe(UnlockLeap): 1}, Axe(LKnockback): {Axe(UnlockLeap): 1}, Axe(LCost): {Axe(UnlockLeap): 1}, Axe(LDistance): {Axe(UnlockLeap): 1}, Hammer(LDamage): {Hammer(UnlockLeap): 1}, Hammer(LCost): {Hammer(UnlockLeap): 1}, Hammer(LDistance): {Hammer(UnlockLeap): 1}, Hammer(LKnockback): {Hammer(UnlockLeap): 1}, Hammer(LRange): {Hammer(UnlockLeap): 1}, Bow(SDamage): {Bow(UnlockShotgun): 1}, Bow(SCost): {Bow(UnlockShotgun): 1}, Bow(SArrows): {Bow(UnlockShotgun): 1}, Bow(SSpread): {Bow(UnlockShotgun): 1}, Staff(SDamage): {Staff(UnlockShockwave): 1}, Staff(SKnockback): {Staff(UnlockShockwave): 1}, Staff(SRange): {Staff(UnlockShockwave): 1}, Staff(SCost): {Staff(UnlockShockwave): 1}, Sceptre(AStrength): {Sceptre(UnlockAura): 1}, Sceptre(ADuration): {Sceptre(UnlockAura): 1}, Sceptre(ARange): {Sceptre(UnlockAura): 1}, Sceptre(ACost): {Sceptre(UnlockAura): 1}, })