EntityConfig ( name: Name("Beastmaster"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.tier-5.miniboss"), hands: TwoHanded(Choice([ (1.0, Some(Item("common.items.weapons.axe.malachite_axe-0"))), (1.0, Some(Item("common.items.weapons.sword.bloodsteel-1"))), (1.0, Some(Item("common.items.weapons.bow.velorite"))), ])), meta: [ LoadoutAsset("common.loadout.dungeon.tier-5.beastmaster"), // TODO: make own skillset for him? SkillSetAsset("common.skillset.dungeon.tier-5.enemy"), ], )