use crate::{ comp::{CharacterState, InputKind, StateUpdate}, states::{ behavior::{CharacterBehavior, JoinData}, utils::*, }, }; use serde::{Deserialize, Serialize}; use std::time::Duration; /// Separated out to condense update portions of character state #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)] pub struct StaticData { pub movement_duration: Duration, pub only_up: bool, pub ability_info: AbilityInfo, } #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)] pub struct Data { /// Struct containing data that does not change over the course of the /// character state pub static_data: StaticData, /// Timer for each stage pub timer: Duration, /// Whether or not the state should end pub end: bool, } impl CharacterBehavior for Data { fn behavior(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); handle_move(data, &mut update, 1.0); if self.timer < self.static_data.movement_duration { // Movement if self.static_data.only_up { update.vel.0.z += 500.0 * data.dt.0; } else { update.vel.0 += *data.inputs.look_dir * 500.0 * data.dt.0; } update.character = CharacterState::Boost(Data { timer: self .timer .checked_add(Duration::from_secs_f32(data.dt.0)) .unwrap_or_default(), ..*self }); } else { // Done if self.end || self.static_data.ability_info.input.is_none() { update.character = CharacterState::Wielding; } else { reset_state(self, &mut update); } } update } fn cancel_input(&self, data: &JoinData, input: InputKind) -> StateUpdate { let mut update = StateUpdate::from(data); update.removed_inputs.push(input); if Some(input) == self.static_data.ability_info.input { update.character = CharacterState::Boost(Data { end: true, ..*self }); } update } } fn reset_state(data: &Data, update: &mut StateUpdate) { update.character = CharacterState::Boost(Data { timer: Duration::default(), ..*data }) }