#![enable(implicit_some)] ( name: Name("Skinner"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.creature.humanoid"), inventory: ( loadout: Inline(( inherit: Choice([ (1, Asset("common.loadout.world.traveler1.leather")), (1, Asset("common.loadout.world.traveler2.carapace")), (1, Asset("common.loadout.world.traveler2.scale")), ]), active_hands: InHands((Choice([ (1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)), ]), None)), )), items: [ (10, "common.items.consumable.potion_big"), (10, "common.items.food.sunflower_icetea"), ], ), meta: [], )