#![enable(implicit_some)] ( name: Name("Pirate"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.spots.pirate"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.spots.pirate"), active_hands: ( ( tool: Sword, material: Iron, hands: Some(One), ), ( tool: Sword, material: Iron, hands: Some(One), ) ), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank2.fullskill"), ], )