#![enable(implicit_some)] ( name: Name("Villager"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.creature.humanoid"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.village.villager"), active_hands: ([ (1, "common.items.weapons.tool.broom"), (1, "common.items.weapons.tool.hoe"), (1, "common.items.weapons.tool.pickaxe"), (1, "common.items.weapons.tool.rake"), (1, "common.items.weapons.tool.shovel-0"), (1, "common.items.weapons.tool.shovel-1"), ], None), )), items: [ (10, "common.items.consumable.potion_big"), ], ), meta: [], )