({ DefaultAirship: ( bone0: ( offset: (-20.0, -35.0, 1.0), central: ("object.Human_Airship"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("propeller-l"), ), bone2: ( offset: (0.0, 0.0, 0.0), central: ("propeller-r"), ), ), })