DashMelee( energy_cost: 0, melee_constructor: ( kind: Stab( damage: 22.5, poise: 25.0, knockback: 10.0, energy_regen: 0.0, ), scaled: Some(Stab( damage: 90.0, poise: 100.0, knockback: 30.0, energy_regen: 0.0, )), range: 5.0, angle: 90.0, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 15.0, strength: DamageFraction(0.3), chance: 0.25, ))), ), energy_drain: 0, forward_speed: 5.0, buildup_duration: 0.6, charge_duration: 8.0, swing_duration: 0.1, recover_duration: 3.4, ori_modifier: 0.1, charge_through: false, is_interruptible: false, )