// Loot table that exists purely for price rationalisation // // This loot table should be marked as un-sellable. // If you want to add something that merchants can buy and sell, // add another loot table // // Please keep it sorted by rarity so it's easier to reason about things [ (1, Item("common.items.armor.misc.back.dungeon_purple")), (1, Item("common.items.armor.misc.ring.skull")), ]