DashMelee( energy_cost: 0, base_damage: 150, scaled_damage: 600, base_poise_damage: 25, scaled_poise_damage: 100, base_knockback: 10.0, scaled_knockback: 30.0, range: 5.0, angle: 90.0, energy_drain: 0, forward_speed: 5.0, buildup_duration: 0.3, charge_duration: 4.0, swing_duration: 0.1, recover_duration: 0.4, ori_modifier: 0.3, charge_through: false, is_interruptible: false, damage_kind: Piercing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), )