({ Roll(Cost): {Roll(ImmuneMelee): None}, Roll(Strength): {Roll(ImmuneMelee): None}, Roll(Duration): {Roll(ImmuneMelee): None}, Sword(TsDamage): {Sword(TsCombo): None}, Sword(TsRegen): {Sword(TsCombo): None}, Sword(TsSpeed): {Sword(TsCombo): None}, Sword(DDrain): {Sword(DDamage): Some(1)}, Sword(DCost): {Sword(DDamage): Some(1)}, Sword(DSpeed): {Sword(DDamage): Some(1)}, Sword(DInfinite): {Sword(DDamage): Some(1)}, Sword(DScaling): {Sword(DDamage): Some(1)}, Sword(SDamage): {Sword(UnlockSpin): None}, Sword(SSpeed): {Sword(UnlockSpin): None}, Sword(SCost): {Sword(UnlockSpin): None}, Sword(SSpins): {Sword(UnlockSpin): None}, Axe(DsDamage): {Axe(DsCombo): None}, Axe(DsSpeed): {Axe(DsCombo): None}, Axe(DsRegen): {Axe(DsCombo): None}, Axe(SHelicopter): {Axe(SInfinite): None}, Axe(SDamage): {Axe(SInfinite): None}, Axe(SSpeed): {Axe(SInfinite): None}, Axe(SCost): {Axe(SInfinite): None}, Axe(LDamage): {Axe(UnlockLeap): None}, Axe(LKnockback): {Axe(UnlockLeap): None}, Axe(LCost): {Axe(UnlockLeap): None}, Axe(LDistance): {Axe(UnlockLeap): None}, Hammer(SsDamage): {Hammer(SsKnockback): Some(1)}, Hammer(SsRegen): {Hammer(SsKnockback): Some(1)}, Hammer(SsSpeed): {Hammer(SsKnockback): Some(1)}, Hammer(CDamage): {Hammer(CKnockback): Some(1)}, Hammer(CDrain): {Hammer(CKnockback): Some(1)}, Hammer(CSpeed): {Hammer(CKnockback): Some(1)}, Hammer(LDamage): {Hammer(UnlockLeap): None}, Hammer(LCost): {Hammer(UnlockLeap): None}, Hammer(LDistance): {Hammer(UnlockLeap): None}, Hammer(LKnockback): {Hammer(UnlockLeap): None}, Hammer(LRange): {Hammer(UnlockLeap): None}, Bow(BRegen): {Bow(BDamage): Some(1)}, Bow(CKnockback): {Bow(CDamage): Some(1)}, Bow(CProjSpeed): {Bow(CDamage): Some(1)}, Bow(CDrain): {Bow(CDamage): Some(1)}, Bow(CSpeed): {Bow(CDamage): Some(1)}, Bow(CMove): {Bow(CDamage): Some(1)}, Bow(RDamage): {Bow(UnlockRepeater): None}, Bow(RGlide): {Bow(UnlockRepeater): None}, Bow(RArrows): {Bow(UnlockRepeater): None}, Bow(RCost): {Bow(UnlockRepeater): None}, Staff(BDamage): {Staff(BExplosion): None}, Staff(BRegen): {Staff(BExplosion): None}, Staff(BRadius): {Staff(BExplosion): None}, Staff(FRange): {Staff(FDamage): Some(1)}, Staff(FDrain): {Staff(FDamage): Some(1)}, Staff(FVelocity): {Staff(FDamage): Some(1)}, Staff(SDamage): {Staff(UnlockShockwave): None}, Staff(SKnockback): {Staff(UnlockShockwave): None}, Staff(SRange): {Staff(UnlockShockwave): None}, Staff(SCost): {Staff(UnlockShockwave): None}, Sceptre(BDamage): {Sceptre(BHeal): Some(1)}, Sceptre(BRange): {Sceptre(BHeal): Some(1)}, Sceptre(BLifesteal): {Sceptre(BHeal): Some(1)}, Sceptre(BRegen): {Sceptre(BHeal): Some(1)}, Sceptre(BCost): {Sceptre(BHeal): Some(1)}, Sceptre(PDamage): {Sceptre(PHeal): Some(1)}, Sceptre(PRadius): {Sceptre(PHeal): Some(1)}, Sceptre(PCost): {Sceptre(PHeal): Some(1)}, Sceptre(PProjSpeed): {Sceptre(PHeal): Some(1)}, })