ChargedMelee( energy_cost: 1, energy_drain: 300, initial_damage: 10, scaled_damage: 160, initial_poise_damage: 20, scaled_poise_damage: 60, initial_knockback: 5.0, scaled_knockback: 20.0, range: 3.5, max_angle: 30.0, charge_duration: 1.2, swing_duration: 0.12, hit_timing: 0.2, recover_duration: 0.3, damage_kind: Crushing, )