[ // All loot rates go here // food (3, "common.items.cheese"), (3, "common.items.apple"), (3, "common.items.mushroom"), // miscellaneous (0.4, "common.items.velorite"), (0.6, "common.items.veloritefrag"), (0.6, "common.items.cheese"), (0.6, "common.items.apple"), (1.5, "common.items.potion_minor"), (0.5, "common.items.collar"), (0.5, "common.items.bomb_pile"), (1, "common.items.bomb"), // swords (0.1, "common.items.weapons.sword.starter_sword"), (0.1, "common.items.weapons.sword.wood_sword"), (0.1, "common.items.weapons.sword.short_sword_0"), (0.06, "common.items.weapons.sword.greatsword_2h_dam-0"), (0.06, "common.items.weapons.sword.greatsword_2h_dam-1"), (0.06, "common.items.weapons.sword.greatsword_2h_dam-2"), (0.03, "common.items.weapons.sword.greatsword_2h_simple-0"), (0.03, "common.items.weapons.sword.greatsword_2h_simple-1"), (0.03, "common.items.weapons.sword.greatsword_2h_simple-2"), (0.01, "common.items.weapons.sword.greatsword_2h_orn-0"), (0.01, "common.items.weapons.sword.greatsword_2h_orn-1"), (0.01, "common.items.weapons.sword.greatsword_2h_orn-2"), (0.04, "common.items.weapons.sword.long_2h_dam-0"), (0.04, "common.items.weapons.sword.long_2h_dam-1"), (0.04, "common.items.weapons.sword.long_2h_dam-2"), (0.04, "common.items.weapons.sword.long_2h_dam-3"), (0.04, "common.items.weapons.sword.long_2h_dam-4"), (0.04, "common.items.weapons.sword.long_2h_dam-5"), (0.02, "common.items.weapons.sword.long_2h_simple-0"), (0.02, "common.items.weapons.sword.long_2h_simple-1"), (0.02, "common.items.weapons.sword.long_2h_simple-2"), (0.02, "common.items.weapons.sword.long_2h_simple-3"), (0.02, "common.items.weapons.sword.long_2h_simple-4"), (0.02, "common.items.weapons.sword.long_2h_simple-5"), (0.007, "common.items.weapons.sword.long_2h_orn-0"), (0.007, "common.items.weapons.sword.long_2h_orn-1"), (0.007, "common.items.weapons.sword.long_2h_orn-2"), (0.007, "common.items.weapons.sword.long_2h_orn-3"), (0.007, "common.items.weapons.sword.long_2h_orn-4"), (0.007, "common.items.weapons.sword.long_2h_orn-5"), // axes (1, "common.items.weapons.axe.starter_axe"), // staves (1, "common.items.weapons.staff.staff_nature"), (1, "common.items.weapons.staff.starter_staff"), // hammers (1, "common.items.weapons.hammer.starter_hammer"), // bows (1, "common.items.weapons.bow.starter_bow"), // belts (0.2, "common.items.armor.belt.cloth_blue_0"), (0.2, "common.items.armor.belt.cloth_green_0"), (0.2, "common.items.armor.belt.cloth_purple_0"), (0.15, "common.items.armor.belt.leather_0"), (0.15, "common.items.armor.belt.leather_2"), (0.1, "common.items.armor.belt.steel_0"), (0.05, "common.items.armor.belt.plate_0"), // chests (0.2, "common.items.armor.chest.cloth_blue_0"), (0.2, "common.items.armor.chest.cloth_green_0"), (0.2, "common.items.armor.chest.cloth_purple_0"), (0.15, "common.items.armor.chest.leather_0"), (0.15, "common.items.armor.chest.leather_2"), (0.1, "common.items.armor.chest.steel_0"), (0.05, "common.items.armor.chest.plate_green_0"), // shoes (0.2, "common.items.armor.foot.cloth_blue_0"), (0.2, "common.items.armor.foot.cloth_green_0"), (0.2, "common.items.armor.foot.cloth_purple_0"), (0.15, "common.items.armor.foot.leather_0"), (0.15, "common.items.armor.foot.leather_2"), (0.1, "common.items.armor.foot.steel_0"), (0.05, "common.items.armor.foot.plate_0"), // pants (0.2, "common.items.armor.pants.cloth_blue_0"), (0.2, "common.items.armor.pants.cloth_green_0"), (0.2, "common.items.armor.pants.cloth_purple_0"), (0.15, "common.items.armor.pants.leather_0"), (0.1, "common.items.armor.pants.steel_0"), (0.05, "common.items.armor.pants.plate_green_0"), // shoulders (0.2, "common.items.armor.shoulder.cloth_blue_0"), (0.2, "common.items.armor.shoulder.cloth_green_0"), (0.2, "common.items.armor.shoulder.cloth_purple_0"), (0.1, "common.items.armor.shoulder.leather_0"), (0.1, "common.items.armor.shoulder.leather_1"), (0.1, "common.items.armor.shoulder.leather_2"), (0.1, "common.items.armor.shoulder.steel_0"), (0.05, "common.items.armor.shoulder.plate_0"), //gloves (0.2, "common.items.armor.hand.cloth_blue_0"), (0.2, "common.items.armor.hand.cloth_green_0"), (0.2, "common.items.armor.hand.cloth_purple_0"), (0.15, "common.items.armor.hand.leather_0"), (0.15, "common.items.armor.hand.leather_2"), (0.1, "common.items.armor.hand.steel_0"), (0.05, "common.items.armor.hand.plate_0"), // rings (0.6, "common.items.armor.ring.ring_0"), // capes (0.6, "common.items.armor.back.short_0"), // necks (0.6, "common.items.armor.neck.neck_0"), ]