#![enable(implicit_some)] ( name: Name("Merchant"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.creature.humanoid"), inventory: ( loadout: Inline(( active_hands: ([ (2, ( tool: Bow, material: Eldwood, hands: None, )), (1, ( tool: Sword, material: Steel, hands: None, )), (1, ( tool: Sword, material: Bloodsteel, hands: None, )), (2, ( tool: Staff, material: Ironwood, hands: None, )), ], None), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )