([ Group(Weapon(Staff)), // Fireball Skill((Staff(BDamage), Some(3))), Skill((Staff(BRegen), Some(2))), Skill((Staff(BRadius), Some(3))), // Flamethrower Skill((Staff(FRange), Some(2))), Skill((Staff(FDamage), Some(3))), Skill((Staff(FDrain), Some(2))), Skill((Staff(FVelocity), Some(2))), // Shockwave Skill((Staff(UnlockShockwave), None)), Skill((Staff(SDamage), Some(1))), Skill((Staff(SKnockback), Some(1))), Skill((Staff(SRange), Some(1))), Skill((Staff(SCost), Some(1))), ])