BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 0.3, projectile: Arrow( damage: 70.0, knockback: 5.0, energy_regen: 40, ), projectile_body: Object(Arrow), projectile_light: None, projectile_gravity: Some(Gravity(0.2)), projectile_speed: 100.0, )