use crate::ui::img_ids::{BlankGraphic, ImageGraphic, VoxelGraphic, VoxelPixArtGraphic}; // TODO: Combine with image_ids, see macro definition rotation_image_ids! { pub struct ImgsRot { // Tooltip Test tt_side: "voxygen/element/frames/tt_test_edge", tt_corner: "voxygen/element/frames/tt_test_corner_tr", indicator_mmap_small: "voxygen.element.buttons.indicator_mmap_small", ////////////////////////////////////////////////////////////////////////////////////////////////////// } } image_ids! { pub struct Imgs { // Window Parts window_3: "voxygen.element.frames.window_3", tab_bg: "voxygen.element.frames.tab_bg", tab_small_open: "voxygen.element.frames.tab_small_open", tab_small_closed: "voxygen.element.frames.tab_small_closed", // Missing: Buff Frame Animation .gif ?! we could do animation in ui.maintain, or in shader? window_frame: "voxygen.element.frames.window2", // Social Window social_button: "voxygen.element.buttons.social_tab", social_button_pressed: "voxygen.element.buttons.social_tab_pressed", social_button_hover: "voxygen.element.buttons.social_tab_hover", social_button_press: "voxygen.element.buttons.social_tab_press", social_frame: "voxygen.element.frames.social_frame", // Settings Window settings_frame_r: "voxygen.element.frames.settings_r", settings_frame_l: "voxygen.element.frames.settings_l", settings_button: "voxygen.element.buttons.settings_button", settings_button_pressed: "voxygen.element.buttons.settings_button_pressed", settings_button_hover: "voxygen.element.buttons.settings_button_hover", settings_button_press: "voxygen.element.buttons.settings_button_press", slider: "voxygen.element.slider.track", slider_indicator: "voxygen.element.slider.indicator", esc_frame: "voxygen.element.frames.esc_menu", // Chat-Arrows chat_arrow: "voxygen.element.buttons.arrow_down", chat_arrow_mo: "voxygen.element.buttons.arrow_down_hover", chat_arrow_press: "voxygen.element.buttons.arrow_down_press", //////////////////////////////////////////////////////////////////////// // Skill Icons // Icons flower: "voxygen.element.icons.item_flower", grass: "voxygen.element.icons.item_grass", // Checkboxes and Radio buttons check: "voxygen.element.buttons.radio.inactive", check_mo: "voxygen.element.buttons.radio.inactive_hover", check_press: "voxygen.element.buttons.radio.press", check_checked: "voxygen.element.buttons.radio.active", check_checked_mo: "voxygen.element.buttons.radio.hover", checkbox: "voxygen.element.buttons.checkbox.inactive", checkbox_mo: "voxygen.element.buttons.checkbox.inactive_hover", checkbox_press: "voxygen.element.buttons.checkbox.press", checkbox_checked: "voxygen.element.buttons.checkbox.active", checkbox_checked_mo: "voxygen.element.buttons.checkbox.hover", // Charwindow xp_charwindow: "voxygen.element.frames.xp_charwindow", divider: "voxygen.element.frames.divider_charwindow", // Items potion_red: "voxygen.voxel.object.potion_red", potion_green: "voxygen.voxel.object.potion_green", potion_blue: "voxygen.voxel.object.potion_blue", key: "voxygen.voxel.object.key", key_gold: "voxygen.voxel.object.key_gold", ////////////////////////////////////////////////////////////////////////////////////////////////////// quest_bg: "voxygen.element.misc_bg.temp_quest_bg", // Buttons settings: "voxygen.element.buttons.settings", settings_hover: "voxygen.element.buttons.settings_hover", settings_press: "voxygen.element.buttons.settings_press", social: "voxygen.element.buttons.social", social_hover: "voxygen.element.buttons.social_hover", social_press: "voxygen.element.buttons.social_press", map_button: "voxygen.element.buttons.map", map_hover: "voxygen.element.buttons.map_hover", map_press: "voxygen.element.buttons.map_press", spellbook_button: "voxygen.element.buttons.spellbook", spellbook_hover: "voxygen.element.buttons.spellbook_hover", spellbook_press: "voxygen.element.buttons.spellbook_press", // Skillbar level_up: "voxygen.element.misc_bg.level_up", level_down:"voxygen.element.misc_bg.level_down", xp_bar_mid: "voxygen.element.skillbar.xp_bar_mid", xp_bar_left: "voxygen.element.skillbar.xp_bar_left", xp_bar_right: "voxygen.element.skillbar.xp_bar_right", healthbar_bg: "voxygen.element.skillbar.healthbar_bg", energybar_bg: "voxygen.element.skillbar.energybar_bg", bar_content: "voxygen.element.skillbar.bar_content", skillbar_slot_big: "voxygen.element.skillbar.skillbar_slot_big", skillbar_slot_big_bg: "voxygen.element.skillbar.skillbar_slot_big", skillbar_slot_big_act: "voxygen.element.skillbar.skillbar_slot_big", skillbar_slot: "voxygen.element.skillbar.skillbar_slot", skillbar_slot_act: "voxygen.element.skillbar.skillbar_slot_active", skillbar_slot_l: "voxygen.element.skillbar.skillbar_slot_l", skillbar_slot_r: "voxygen.element.skillbar.skillbar_slot_r", skillbar_slot_l_act: "voxygen.element.skillbar.skillbar_slot_l_active", skillbar_slot_r_act: "voxygen.element.skillbar.skillbar_slot_r_active", // Skill Icons twohsword_m1: "voxygen.element.icons.2hsword_m1", twohsword_m2: "voxygen.element.icons.2hsword_m2", twohhammer_m1: "voxygen.element.icons.2hhammer_m1", twohhammer_m2: "voxygen.element.icons.2hhammer_m2", twohaxe_m1: "voxygen.element.icons.2haxe_m1", twohaxe_m2: "voxygen.element.icons.2haxe_m2", bow_m1: "voxygen.element.icons.bow_m1", bow_m2: "voxygen.element.icons.bow_m2", staff_m1: "voxygen.element.icons.staff_m1", staff_m2: "voxygen.element.icons.staff_m2", flyingrod_m1: "voxygen.element.icons.debug_wand_m1", flyingrod_m2: "voxygen.element.icons.debug_wand_m2", charge: "voxygen.element.icons.skill_charge_3", // Other Icons/Art skull: "voxygen.element.icons.skull", skull_2: "voxygen.element.icons.skull_2", fireplace: "voxygen.element.misc_bg.fireplace", // Crosshair crosshair_inner: "voxygen.element.misc_bg.crosshair_inner", crosshair_outer_round: "voxygen.element.misc_bg.crosshair_outer_1", crosshair_outer_round_edges: "voxygen.element.misc_bg.crosshair_outer_2", crosshair_outer_edges: "voxygen.element.misc_bg.crosshair_outer_3", crosshair_bg: "voxygen.element.misc_bg.crosshair_bg", crosshair_bg_hover: "voxygen.element.misc_bg.crosshair_bg_hover", crosshair_bg_press: "voxygen.element.misc_bg.crosshair_bg_press", crosshair_bg_pressed: "voxygen.element.misc_bg.crosshair_bg_pressed", // Map map_bg: "voxygen.element.misc_bg.map_bg", map_frame: "voxygen.element.misc_bg.map_frame", map_frame_art: "voxygen.element.misc_bg.map_frame_art", indicator_mmap: "voxygen.element.buttons.indicator_mmap", // MiniMap mmap_frame: "voxygen.element.frames.mmap", mmap_frame_2: "voxygen.element.frames.mmap_frame", mmap_frame_closed: "voxygen.element.frames.mmap_closed", mmap_closed: "voxygen.element.buttons.button_mmap_closed", mmap_closed_hover: "voxygen.element.buttons.button_mmap_closed_hover", mmap_closed_press: "voxygen.element.buttons.button_mmap_closed_press", mmap_open: "voxygen.element.buttons.button_mmap_open", mmap_open_hover: "voxygen.element.buttons.button_mmap_open_hover", mmap_open_press: "voxygen.element.buttons.button_mmap_open_press", mmap_plus: "voxygen.element.buttons.min_plus.mmap_button-plus", mmap_plus_hover: "voxygen.element.buttons.min_plus.mmap_button-plus_hover", mmap_plus_press: "voxygen.element.buttons.min_plus.mmap_button-plus_press", mmap_minus: "voxygen.element.buttons.min_plus.mmap_button-min", mmap_minus_hover: "voxygen.element.buttons.min_plus.mmap_button-min_hover", mmap_minus_press: "voxygen.element.buttons.min_plus.mmap_button-min_press", // Close-Button close_btn: "voxygen.element.buttons.close_btn", close_btn_hover: "voxygen.element.buttons.close_btn_hover", close_btn_press: "voxygen.element.buttons.close_btn_press", close_button: "voxygen.element.buttons.close_btn", close_button_hover: "voxygen.element.buttons.close_btn_hover", close_button_press: "voxygen.element.buttons.close_btn_press", // Inventory coin_ico: "voxygen.element.icons.coin", inv_bg_armor: "voxygen.element.misc_bg.inv_bg_0", inv_bg_stats: "voxygen.element.misc_bg.inv_bg_1", inv_frame: "voxygen.element.misc_bg.inv_frame", char_art: "voxygen.element.icons.character", inv_slot: "voxygen.element.buttons.inv_slot", inv_slot_sel: "voxygen.element.buttons.inv_slot_sel", scrollbar_bg: "voxygen.element.slider.scrollbar", inv_tab_active: "voxygen.element.buttons.inv_tab_active", inv_tab_inactive: "voxygen.element.buttons.inv_tab_inactive", inv_tab_inactive_hover: "voxygen.element.buttons.inv_tab_inactive", inv_tab_inactive_press: "voxygen.element.buttons.inv_tab_inactive", inv_slots: "voxygen.element.misc_bg.inv_slots", inv_runes: "voxygen.element.misc_bg.inv_runes", armor_slot: "voxygen.element.buttons.armor_slot", armor_slot_sel: "voxygen.element.buttons.armor_slot_selected", armor_slot_empty: "voxygen.element.buttons.armor_slot_empty", head_bg: "voxygen.element.icons.head", shoulders_bg: "voxygen.element.icons.shoulders", hands_bg: "voxygen.element.icons.hands", belt_bg: "voxygen.element.icons.belt", legs_bg: "voxygen.element.icons.legs", feet_bg: "voxygen.element.icons.feet", ring_bg: "voxygen.element.icons.ring", tabard_bg: "voxygen.element.icons.tabard", chest_bg: "voxygen.element.icons.chest", back_bg: "voxygen.element.icons.back", lantern_bg: "voxygen.element.icons.lantern", necklace_bg: "voxygen.element.icons.necklace", mainhand_bg: "voxygen.element.icons.mainhand", offhand_bg: "voxygen.element.icons.offhand", willpower_ico: "voxygen.element.icons.willpower", endurance_ico: "voxygen.element.icons.endurance", fitness_ico: "voxygen.element.icons.fitness", not_found:"voxygen.element.not_found", help:"voxygen.element.help", death_bg: "voxygen.background.death", hurt_bg: "voxygen.background.hurt", banner_top: "voxygen.element.frames.banner_top", // Icons fire_spell_1: "voxygen.element.icons.fire_spell_0", snake_arrow_0: "voxygen.element.icons.snake", heal_0: "voxygen.element.icons.heal_0", // Buttons button: "voxygen.element.buttons.button", button_hover: "voxygen.element.buttons.button_hover", button_press: "voxygen.element.buttons.button_press", // Enemy Healthbar enemy_health: "voxygen.element.frames.enemybar", enemy_health_bg: "voxygen.element.frames.enemybar_bg", // Enemy Bar Content: enemy_bar: "voxygen.element.skillbar.enemy_bar_content", // Bag bag: "voxygen.element.buttons.bag.closed", bag_hover: "voxygen.element.buttons.bag.closed_hover", bag_press: "voxygen.element.buttons.bag.closed_press", bag_open: "voxygen.element.buttons.bag.open", bag_open_hover: "voxygen.element.buttons.bag.open_hover", bag_open_press: "voxygen.element.buttons.bag.open_press", map_icon: "voxygen.element.icons.map", grid_button: "voxygen.element.buttons.border", grid_button_hover: "voxygen.element.buttons.border_mo", grid_button_press: "voxygen.element.buttons.border_press", grid_button_open: "voxygen.element.buttons.border_pressed", // Char Window progress_frame: "voxygen.element.frames.progress_bar", progress: "voxygen.element.misc_bg.progress", // Speech bubbles speech_bubble_top_left: "voxygen.element.frames.bubble.top_left", speech_bubble_top: "voxygen.element.frames.bubble.top", speech_bubble_top_right: "voxygen.element.frames.bubble.top_right", speech_bubble_left: "voxygen.element.frames.bubble.left", speech_bubble_mid: "voxygen.element.frames.bubble.mid", speech_bubble_right: "voxygen.element.frames.bubble.right", speech_bubble_bottom_left: "voxygen.element.frames.bubble.bottom_left", speech_bubble_bottom: "voxygen.element.frames.bubble.bottom", speech_bubble_bottom_right: "voxygen.element.frames.bubble.bottom_right", speech_bubble_tail: "voxygen.element.frames.bubble.tail", dark_bubble_top_left: "voxygen.element.frames.bubble_dark.top_left", dark_bubble_top: "voxygen.element.frames.bubble_dark.top", dark_bubble_top_right: "voxygen.element.frames.bubble_dark.top_right", dark_bubble_left: "voxygen.element.frames.bubble_dark.left", dark_bubble_mid: "voxygen.element.frames.bubble_dark.mid", dark_bubble_right: "voxygen.element.frames.bubble_dark.right", dark_bubble_bottom_left: "voxygen.element.frames.bubble_dark.bottom_left", dark_bubble_bottom: "voxygen.element.frames.bubble_dark.bottom", dark_bubble_bottom_right: "voxygen.element.frames.bubble_dark.bottom_right", dark_bubble_tail: "voxygen.element.frames.bubble_dark.tail", nothing: (), } }