use super::SysTimer; use crate::streams::{GeneralStream, GetStream}; use common::{ comp::{Player, Pos, Waypoint, WaypointArea}, msg::{Notification, ServerGeneral}, span, state::Time, }; use specs::{Entities, Join, Read, ReadStorage, System, Write, WriteStorage}; /// Cooldown time (in seconds) for "Waypoint Saved" notifications const NOTIFY_TIME: f64 = 10.0; /// This system updates player waypoints /// TODO: Make this faster by only considering local waypoints pub struct Sys; impl<'a> System<'a> for Sys { #[allow(clippy::type_complexity)] // TODO: Pending review in #587 type SystemData = ( Entities<'a>, ReadStorage<'a, Pos>, ReadStorage<'a, Player>, ReadStorage<'a, WaypointArea>, WriteStorage<'a, Waypoint>, WriteStorage<'a, GeneralStream>, Read<'a, Time>, Write<'a, SysTimer>, ); fn run( &mut self, ( entities, positions, players, waypoint_areas, mut waypoints, mut general_streams, time, mut timer, ): Self::SystemData, ) { span!(_guard, "run", "waypoint::Sys::run"); timer.start(); for (entity, player_pos, _, general_stream) in (&entities, &positions, &players, &mut general_streams).join() { for (waypoint_pos, waypoint_area) in (&positions, &waypoint_areas).join() { if player_pos.0.distance_squared(waypoint_pos.0) < waypoint_area.radius().powi(2) { if let Ok(wp_old) = waypoints.insert(entity, Waypoint::new(player_pos.0, *time)) { if wp_old.map_or(true, |w| w.elapsed(*time) > NOTIFY_TIME) { general_stream.send_unchecked(ServerGeneral::Notification( Notification::WaypointSaved, )); } } } } } timer.end(); } }