#![deny(unsafe_code)] #![allow(incomplete_features)] #![feature(arbitrary_enum_discriminant, const_generics, label_break_value)] mod all; mod block; pub mod civ; mod column; pub mod config; pub mod layer; pub mod sim; pub mod site; pub mod util; // Reexports pub use crate::config::CONFIG; use crate::{ block::BlockGen, column::{ColumnGen, ColumnSample}, util::{Grid, Sampler}, }; use common::{ comp::{self, bird_medium, critter, quadruped_medium, quadruped_small}, generation::{ChunkSupplement, EntityInfo}, terrain::{Block, BlockKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize}, vol::{ReadVol, RectVolSize, Vox, WriteVol}, }; use rand::Rng; use std::time::Duration; use vek::*; #[derive(Debug)] pub enum Error { Other(String), } pub struct World { sim: sim::WorldSim, civs: civ::Civs, } impl World { pub fn generate(seed: u32, opts: sim::WorldOpts) -> Self { let mut sim = sim::WorldSim::generate(seed, opts); let civs = civ::Civs::generate(seed, &mut sim); Self { sim, civs } } pub fn sim(&self) -> &sim::WorldSim { &self.sim } pub fn civs(&self) -> &civ::Civs { &self.civs } pub fn tick(&self, _dt: Duration) { // TODO } pub fn sample_columns( &self, ) -> impl Sampler, Sample = Option> + '_ { ColumnGen::new(&self.sim) } pub fn sample_blocks(&self) -> BlockGen { BlockGen::new(ColumnGen::new(&self.sim)) } pub fn generate_chunk( &self, chunk_pos: Vec2, // TODO: misleading name mut should_continue: impl FnMut() -> bool, ) -> Result<(TerrainChunk, ChunkSupplement), ()> { let mut sampler = self.sample_blocks(); let chunk_wpos2d = Vec2::from(chunk_pos) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32); let grid_border = 4; let zcache_grid = Grid::populate_from( TerrainChunkSize::RECT_SIZE.map(|e| e as i32) + grid_border * 2, |offs| sampler.get_z_cache(chunk_wpos2d - grid_border + offs), ); let air = Block::empty(); let stone = Block::new( BlockKind::Dense, zcache_grid .get(grid_border + TerrainChunkSize::RECT_SIZE.map(|e| e as i32) / 2) .and_then(|zcache| zcache.as_ref()) .map(|zcache| zcache.sample.stone_col) .unwrap_or(Rgb::new(125, 120, 130)), ); let water = Block::new(BlockKind::Water, Rgb::new(60, 90, 190)); let _chunk_size2d = TerrainChunkSize::RECT_SIZE; let (base_z, sim_chunk) = match self .sim /*.get_interpolated( chunk_pos.map2(chunk_size2d, |e, sz: u32| e * sz as i32 + sz as i32 / 2), |chunk| chunk.get_base_z(), ) .and_then(|base_z| self.sim.get(chunk_pos).map(|sim_chunk| (base_z, sim_chunk))) */ .get_base_z(chunk_pos) { Some(base_z) => (base_z as i32, self.sim.get(chunk_pos).unwrap()), // Some((base_z, sim_chunk)) => (base_z as i32, sim_chunk), None => { return Ok(( TerrainChunk::new( CONFIG.sea_level as i32, water, air, TerrainChunkMeta::void(), ), ChunkSupplement::default(), )); }, }; let meta = TerrainChunkMeta::new(sim_chunk.get_name(&self.sim), sim_chunk.get_biome()); let mut chunk = TerrainChunk::new(base_z, stone, air, meta); for y in 0..TerrainChunkSize::RECT_SIZE.y as i32 { for x in 0..TerrainChunkSize::RECT_SIZE.x as i32 { if should_continue() { return Err(()); }; let offs = Vec2::new(x, y); let z_cache = match zcache_grid.get(grid_border + offs) { Some(Some(z_cache)) => z_cache, _ => continue, }; let (min_z, only_structures_min_z, max_z) = z_cache.get_z_limits(&mut sampler); (base_z..min_z as i32).for_each(|z| { let _ = chunk.set(Vec3::new(x, y, z), stone); }); (min_z as i32..max_z as i32).for_each(|z| { let lpos = Vec3::new(x, y, z); let wpos = Vec3::from(chunk_wpos2d) + lpos; let only_structures = lpos.z >= only_structures_min_z as i32; if let Some(block) = sampler.get_with_z_cache(wpos, Some(&z_cache), only_structures) { let _ = chunk.set(lpos, block); } }); } } let sample_get = |offs| { zcache_grid .get(grid_border + offs) .map(Option::as_ref) .flatten() .map(|zc| &zc.sample) }; let mut rng = rand::thread_rng(); // Apply site generation sim_chunk .sites .iter() .for_each(|site| site.apply_to(chunk_wpos2d, sample_get, &mut chunk)); // Apply paths layer::apply_paths_to(chunk_wpos2d, sample_get, &mut chunk); let gen_entity_pos = || { let lpos2d = TerrainChunkSize::RECT_SIZE .map(|sz| rand::thread_rng().gen::().rem_euclid(sz) as i32); let mut lpos = Vec3::new( lpos2d.x, lpos2d.y, sample_get(lpos2d).map(|s| s.alt as i32 - 32).unwrap_or(0), ); while chunk.get(lpos).map(|vox| !vox.is_empty()).unwrap_or(false) { lpos.z += 1; } (Vec3::from(chunk_wpos2d) + lpos).map(|e: i32| e as f32) + 0.5 }; const SPAWN_RATE: f32 = 0.1; let mut supplement = ChunkSupplement { entities: if rng.gen::() < SPAWN_RATE && sim_chunk.chaos < 0.5 && !sim_chunk.is_underwater() { let entity = EntityInfo::at(gen_entity_pos()) .with_alignment(comp::Alignment::Wild) .do_if(rng.gen_range(0, 8) == 0, |e| e.into_giant()) .with_body(match rng.gen_range(0, 4) { 0 => comp::Body::QuadrupedMedium(quadruped_medium::Body::random()), 1 => comp::Body::BirdMedium(bird_medium::Body::random()), 2 => comp::Body::Critter(critter::Body::random()), _ => comp::Body::QuadrupedSmall(quadruped_small::Body::random()), }) .with_automatic_name(); vec![entity] } else { Vec::new() }, }; if sim_chunk.contains_waypoint { supplement.add_entity(EntityInfo::at(gen_entity_pos()).into_waypoint()); } // Apply site supplementary information sim_chunk.sites.iter().for_each(|site| { site.apply_supplement(&mut rng, chunk_wpos2d, sample_get, &mut supplement) }); Ok((chunk, supplement)) } }