EntityConfig ( name: Name("Gnarling Stalker"), body: RandomWith("gnarling"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.tier-0.enemy"), hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.adlet_bow")), meta: [ LoadoutAsset("common.loadout.dungeon.tier-0.gnarling"), SkillSetAsset("common.skillset.dungeon.tier-0.bow"), ], )