(( default: ( vox_spec: ("armor.empty", (0.0, 0.0, 0.0)), color: None ), map: { "Green0": ( vox_spec: ("lantern.green-0", (-2.0, -2.0, -7.0)), color: None ), "Black0": ( vox_spec: ("lantern.black-0", (-2.0, -2.0, -8.5)), color: None ), "Red0": ( vox_spec: ("lantern.red-0", (-2.0, -2.0, -7.0)), color: None ), "Blue0": ( vox_spec: ("lantern.blue-0", (-2.0, -2.0, -7.0)), color: None ), "GeodePurp": ( vox_spec: ("lantern.geode_purp", (-2.5, -2.5, -9.5)), color: None ), }, ))