BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.6,
    recover_duration: 0.4,
    projectile: Arrow(
        damage: 12,
        knockback: 0,
        energy_regen: 0,
    ),
    projectile_body: Object(Arrow),
    projectile_light: None,
    projectile_speed: 100.0,
    num_projectiles: 1,
    projectile_spread: 0.0,
    move_efficiency: 0.3,
)