// Library use glutin; use gfx_window_glutin; use vek::*; // Crate use crate::{ Error, render::{ Renderer, TgtColorFmt, TgtDepthFmt, }, }; pub struct Window { events_loop: glutin::EventsLoop, window: glutin::GlWindow, renderer: Renderer, } impl Window { pub fn new() -> Result { let events_loop = glutin::EventsLoop::new(); let win_builder = glutin::WindowBuilder::new() .with_title("Veloren (Voxygen)") .with_dimensions(glutin::dpi::LogicalSize::new(800.0, 500.0)) .with_maximized(false); let ctx_builder = glutin::ContextBuilder::new() .with_gl(glutin::GlRequest::Specific(glutin::Api::OpenGl, (3, 2))) .with_vsync(true); let ( window, device, factory, tgt_color_view, tgt_depth_view, ) = gfx_window_glutin::init::( win_builder, ctx_builder, &events_loop, ).map_err(|err| Error::BackendError(Box::new(err)))?; let tmp = Ok(Self { events_loop, window, renderer: Renderer::new( device, factory, tgt_color_view, tgt_depth_view, )?, }); tmp } pub fn renderer(&self) -> &Renderer { &self.renderer } pub fn renderer_mut(&mut self) -> &mut Renderer { &mut self.renderer } pub fn fetch_events(&mut self) -> Vec { let mut events = vec![]; self.events_loop.poll_events(|event| match event { glutin::Event::WindowEvent { event, .. } => match event { glutin::WindowEvent::CloseRequested => events.push(Event::Close), glutin::WindowEvent::ReceivedCharacter(c) => events.push(Event::Char(c)), _ => {}, }, glutin::Event::DeviceEvent { event, .. } => match event { glutin::DeviceEvent::MouseMotion { delta: (dx, dy), .. } => events.push(Event::CursorPan(Vec2::new(dx as f32, dy as f32))), _ => {}, }, _ => {}, }); events } pub fn swap_buffers(&self) -> Result<(), Error> { self.window.swap_buffers() .map_err(|err| Error::BackendError(Box::new(err))) } pub fn trap_cursor(&mut self) { self.window.hide_cursor(true); self.window.grab_cursor(true) .expect("Failed to grab cursor"); } pub fn untrap_cursor(&mut self) { self.window.hide_cursor(false); self.window.grab_cursor(false) .expect("Failed to ungrab cursor"); } } /// Represents an incoming event from the window pub enum Event { /// The window has been requested to close. Close, /// A key has been typed that corresponds to a specific character. Char(char), /// The cursor has been panned across the screen while trapped. CursorPan(Vec2), }