DashMelee( energy_cost: 0, melee_constructor: ( kind: Slash( damage: 8.0, poise: 0.0, knockback: 8.0, energy_regen: 0.0, ), scaled: Some(Slash( damage: 16.0, poise: 0.0, knockback: 7.0, energy_regen: 0.0, )), range: 2.0, angle: 15.0, ), energy_drain: 0, forward_speed: 3.0, buildup_duration: 0.5, charge_duration: 3.0, swing_duration: 0.35, recover_duration: 1.2, ori_modifier: 0.3, charge_through: false, is_interruptible: true, )