#![enable(implicit_some)] ( name: Name("Traveler"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.world.traveler1"), inventory: ( loadout: Inline(( inherit: Choice([ (1, Asset("common.loadout.world.traveler1.iron")), (1, Asset("common.loadout.world.traveler1.leather")), (1, Asset("common.loadout.world.traveler1.wool")), ]), active_hands: ([ (1, "common.items.weapons.sword.iron-0"), (1, "common.items.weapons.axe.iron_axe-0"), (1, "common.items.weapons.hammer.iron_hammer-0"), (1, "common.items.weapons.bow.hardwood-0"), (1, "common.items.weapons.staff.heated_arm"), (1, "common.items.weapons.sceptre.staff_nature"), ], None), )), items: [ (25, "common.items.consumable.potion_minor"), ], ), meta: [ SkillSetAsset("common.skillset.preset.rank2.fullskill"), ], )