// T3 // T4 #![enable(implicit_some)] ( name: Name("Well-versed Traveler"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.world.traveler2"), inventory: ( loadout: Inline(( inherit: Choice([ (1, Asset("common.loadout.world.traveler2.steel")), (1, Asset("common.loadout.world.traveler2.silk")), (1, Asset("common.loadout.world.traveler2.scale")), (1, Asset("common.loadout.world.traveler2.cobalt")), (1, Asset("common.loadout.world.traveler2.druid")), (1, Asset("common.loadout.world.traveler2.carapace")), ]), active_hands: ([ (1, "common.items.weapons.sword.steel-0"), (1, "common.items.weapons.axe.steel_axe-0"), (1, "common.items.weapons.hammer.steel_hammer-0"), (1, "common.items.weapons.bow.metal-0"), (1, "common.items.weapons.staff.golden_khakkara"), (1, "common.items.weapons.sceptre.totem_green"), (1, "common.items.weapons.sword.cobalt-0"), (1, "common.items.weapons.axe.cobalt_axe-0"), (1, "common.items.weapons.hammer.cobalt_hammer-0"), (1, "common.items.weapons.bow.frostwood-0"), (1, "common.items.weapons.staff.aurora"), (1, "common.items.weapons.sceptre.loops0"), ], None), )), items: [ (50, "common.items.consumable.potion_med"), ], ), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )