mod editable; pub use editable::EditableSetting; use authc::Uuid; use hashbrown::{HashMap, HashSet}; use portpicker::pick_unused_port; use serde::{Deserialize, Serialize}; use std::{ fs, net::SocketAddr, ops::{Deref, DerefMut}, path::{Path, PathBuf}, time::Duration, }; use tracing::{error, warn}; use world::sim::FileOpts; const DEFAULT_WORLD_SEED: u32 = 59686; const CONFIG_DIR: &str = "server_config"; const SETTINGS_FILENAME: &str = "settings.ron"; const WHITELIST_FILENAME: &str = "whitelist.ron"; const BANLIST_FILENAME: &str = "banlist.ron"; const SERVER_DESCRIPTION_FILENAME: &str = "description.ron"; const ADMINS_FILENAME: &str = "admins.ron"; #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(default)] pub struct Settings { pub gameserver_address: SocketAddr, pub metrics_address: SocketAddr, pub auth_server_address: Option, pub max_players: usize, pub world_seed: u32, //pub pvp_enabled: bool, pub server_name: String, pub start_time: f64, /// When set to None, loads the default map file (if available); otherwise, /// uses the value of the file options to decide how to proceed. pub map_file: Option, pub max_view_distance: Option, pub banned_words_files: Vec, pub max_player_group_size: u32, pub client_timeout: Duration, } impl Default for Settings { fn default() -> Self { Self { gameserver_address: SocketAddr::from(([0; 4], 14004)), metrics_address: SocketAddr::from(([0; 4], 14005)), auth_server_address: Some("https://auth.veloren.net".into()), world_seed: DEFAULT_WORLD_SEED, server_name: "Veloren Alpha".into(), max_players: 100, start_time: 9.0 * 3600.0, map_file: None, max_view_distance: Some(30), banned_words_files: Vec::new(), max_player_group_size: 6, client_timeout: Duration::from_secs(40), } } } impl Settings { /// path: Directory that contains the server config directory pub fn load(path: &Path) -> Self { let path = Self::get_settings_path(path); if let Ok(file) = fs::File::open(&path) { match ron::de::from_reader(file) { Ok(x) => x, Err(e) => { let default_settings = Self::default(); let template_path = path.with_extension("template.ron"); warn!( ?e, "Failed to parse setting file! Falling back to default settings and \ creating a template file for you to migrate your current settings file: \ {}", template_path.display() ); if let Err(e) = default_settings.save_to_file(&template_path) { error!(?e, "Failed to create template settings file") } default_settings }, } } else { let default_settings = Self::default(); if let Err(e) = default_settings.save_to_file(&path) { error!(?e, "Failed to create default settings file!"); } default_settings } } fn save_to_file(&self, path: &Path) -> std::io::Result<()> { // Create dir if it doesn't exist if let Some(dir) = path.parent() { fs::create_dir_all(dir)?; } let ron = ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default()) .expect("Failed serialize settings."); fs::write(path, ron.as_bytes())?; Ok(()) } /// path: Directory that contains the server config directory pub fn singleplayer(path: &Path) -> Self { let load = Self::load(&path); Self { //BUG: theoretically another process can grab the port between here and server // creation, however the timewindow is quite small gameserver_address: SocketAddr::from(( [127, 0, 0, 1], pick_unused_port().expect("Failed to find unused port!"), )), metrics_address: SocketAddr::from(( [127, 0, 0, 1], pick_unused_port().expect("Failed to find unused port!"), )), auth_server_address: None, // If loading the default map file, make sure the seed is also default. world_seed: if load.map_file.is_some() { load.world_seed } else { DEFAULT_WORLD_SEED }, server_name: "Singleplayer".to_owned(), max_players: 100, start_time: 9.0 * 3600.0, max_view_distance: None, client_timeout: Duration::from_secs(180), ..load // Fill in remaining fields from server_settings.ron. } } fn get_settings_path(path: &Path) -> PathBuf { let mut path = with_config_dir(path); path.push(SETTINGS_FILENAME); path } } fn with_config_dir(path: &Path) -> PathBuf { let mut path = PathBuf::from(path); path.push(CONFIG_DIR); path } #[derive(Deserialize, Serialize)] pub struct BanRecord { pub username_when_banned: String, pub reason: String, } #[derive(Deserialize, Serialize, Default)] #[serde(transparent)] pub struct Whitelist(HashSet); #[derive(Deserialize, Serialize, Default)] #[serde(transparent)] pub struct Banlist(HashMap); #[derive(Deserialize, Serialize)] #[serde(transparent)] pub struct ServerDescription(String); impl Default for ServerDescription { fn default() -> Self { Self("This is the best Veloren server".into()) } } #[derive(Deserialize, Serialize, Default)] #[serde(transparent)] pub struct Admins(HashSet); /// Combines all the editable settings into one struct that is stored in the ecs pub struct EditableSettings { pub whitelist: Whitelist, pub banlist: Banlist, pub server_description: ServerDescription, pub admins: Admins, } impl EditableSettings { pub fn load(data_dir: &Path) -> Self { Self { whitelist: Whitelist::load(data_dir), banlist: Banlist::load(data_dir), server_description: ServerDescription::load(data_dir), admins: Admins::load(data_dir), } } pub fn singleplayer(data_dir: &Path) -> Self { let load = Self::load(data_dir); Self { server_description: ServerDescription("Who needs friends anyway?".into()), // TODO: Let the player choose if they want to use admin commands or not admins: Admins( std::iter::once( // TODO: hacky crate::login_provider::LoginProvider::new(None) .username_to_uuid("singleplayer") .unwrap(), ) .collect(), ), ..load } } } impl EditableSetting for Whitelist { const FILENAME: &'static str = WHITELIST_FILENAME; } impl EditableSetting for Banlist { const FILENAME: &'static str = BANLIST_FILENAME; } impl EditableSetting for ServerDescription { const FILENAME: &'static str = SERVER_DESCRIPTION_FILENAME; } impl EditableSetting for Admins { const FILENAME: &'static str = ADMINS_FILENAME; } impl Deref for Whitelist { type Target = HashSet; fn deref(&self) -> &Self::Target { &self.0 } } impl DerefMut for Whitelist { fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 } } impl Deref for Banlist { type Target = HashMap; fn deref(&self) -> &Self::Target { &self.0 } } impl DerefMut for Banlist { fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 } } impl Deref for ServerDescription { type Target = String; fn deref(&self) -> &Self::Target { &self.0 } } impl DerefMut for ServerDescription { fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 } } impl Deref for Admins { type Target = HashSet; fn deref(&self) -> &Self::Target { &self.0 } } impl DerefMut for Admins { fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 } }