pub mod item; pub mod slot; use crate::{comp::inventory::item::ItemDef, recipe::Recipe}; use core::ops::Not; use item::Item; use serde::{Deserialize, Serialize}; use specs::{Component, FlaggedStorage, HashMapStorage}; use specs_idvs::IdvStorage; // The limit on distance between the entity and a collectible (squared) pub const MAX_PICKUP_RANGE_SQR: f32 = 64.0; #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] pub struct Inventory { slots: Vec>, amount: u32, } /// Errors which the methods on `Inventory` produce #[derive(Debug)] pub enum Error { /// The inventory is full and items could not be added. The extra items have /// been returned. Full(Vec), } #[allow(clippy::len_without_is_empty)] // TODO: Pending review in #587 impl Inventory { pub fn new_empty() -> Inventory { Inventory { slots: vec![None; 36], amount: 0, } } pub fn slots(&self) -> &[Option] { &self.slots } pub fn len(&self) -> usize { self.slots.len() } /// Total number of occupied slots in the inventory. pub fn amount(&self) -> u32 { self.amount } pub fn recount_items(&mut self) { self.amount = self.slots.iter().filter(|i| i.is_some()).count() as u32; } /// Adds a new item to the first fitting group of the inventory or starts a /// new group. Returns the item again if no space was found. pub fn push(&mut self, item: Item) -> Option { if item.is_stackable() { if let Some(slot_item) = self .slots .iter_mut() .filter_map(Option::as_mut) .find(|s| *s == &item) { return slot_item .increase_amount(item.amount()) .err() .and(Some(item)); } } // No existing item to stack with or item not stackable, put the item in a new // slot self.add_to_first_empty(item) } /// Adds a new item to the first empty slot of the inventory. Returns the /// item again if no free slot was found. fn add_to_first_empty(&mut self, item: Item) -> Option { let item = match self.slots.iter_mut().find(|slot| slot.is_none()) { Some(slot) => { *slot = Some(item); None }, None => Some(item), }; self.recount_items(); item } /// Add a series of items to inventory, returning any which do not fit as an /// error. pub fn push_all>(&mut self, items: I) -> Result<(), Error> { // Vec doesn't allocate for zero elements so this should be cheap let mut leftovers = Vec::new(); for item in items { if let Some(item) = self.push(item) { leftovers.push(item); } } if !leftovers.is_empty() { Err(Error::Full(leftovers)) } else { Ok(()) } } /// Add a series of items to an inventory without giving duplicates. /// (n * m complexity) /// /// Error if inventory cannot contain the items (is full), returning the /// un-added items. This is a lazy inefficient implementation, as it /// iterates over the inventory more times than necessary (n^2) and with /// the proper structure wouldn't need to iterate at all, but because /// this should be fairly cold code, clarity has been favored over /// efficiency. pub fn push_all_unique>(&mut self, mut items: I) -> Result<(), Error> { let mut leftovers = Vec::new(); for item in &mut items { if self.contains(&item).not() { self.push(item).map(|overflow| leftovers.push(overflow)); } // else drop item if it was already in } if !leftovers.is_empty() { Err(Error::Full(leftovers)) } else { Ok(()) } } /// Replaces an item in a specific slot of the inventory. Returns the old /// item or the same item again if that slot was not found. pub fn insert(&mut self, cell: usize, item: Item) -> Result, Item> { match self.slots.get_mut(cell) { Some(slot) => { let old = core::mem::replace(slot, Some(item)); if old.is_none() { self.recount_items(); } Ok(old) }, None => Err(item), } } /// Checks if inserting item exists in given cell. Inserts an item if it /// exists. pub fn insert_or_stack(&mut self, cell: usize, item: Item) -> Result, Item> { if item.is_stackable() { match self.slots.get_mut(cell) { Some(Some(slot_item)) => { Ok(if slot_item == &item { slot_item .increase_amount(item.amount()) .err() .and(Some(item)) } else { let old_item = core::mem::replace(slot_item, item); // No need to recount--we know the count is the same. Some(old_item) }) }, Some(None) => self.insert(cell, item), None => Err(item), } } else { self.insert(cell, item) } } pub fn is_full(&self) -> bool { self.slots.iter().all(|slot| slot.is_some()) } /// O(n) count the number of items in this inventory. pub fn count(&self) -> usize { self.slots.iter().filter_map(|slot| slot.as_ref()).count() } /// O(n) check if an item is in this inventory. pub fn contains(&self, item: &Item) -> bool { self.slots.iter().any(|slot| slot.as_ref() == Some(item)) } /// Get content of a slot pub fn get(&self, cell: usize) -> Option<&Item> { self.slots.get(cell).and_then(Option::as_ref) } /// Swap the items inside of two slots pub fn swap_slots(&mut self, a: usize, b: usize) { if a.max(b) < self.slots.len() { self.slots.swap(a, b); } } /// Remove an item from the slot pub fn remove(&mut self, cell: usize) -> Option { let item = self.slots.get_mut(cell).and_then(|item| item.take()); self.recount_items(); item } /// Remove just one item from the slot pub fn take(&mut self, cell: usize) -> Option { if let Some(Some(item)) = self.slots.get_mut(cell) { let mut return_item = item.duplicate(); if item.is_stackable() && item.amount() > 1 { item.decrease_amount(1).ok()?; return_item .set_amount(1) .expect("Items duplicated from a stackable item must be stackable."); self.recount_items(); Some(return_item) } else { self.remove(cell) } } else { None } } /// Determine how many of a particular item there is in the inventory. pub fn item_count(&self, item_def: &ItemDef) -> u64 { self.slots() .iter() .flatten() .filter(|it| it.is_same_item_def(item_def)) .map(|it| u64::from(it.amount())) .sum() } /// Determine whether the inventory contains the ingredients for a recipe. /// If it does, return a vector of numbers, where is number corresponds /// to an inventory slot, along with the number of items that need /// removing from it. It items are missing, return the missing items, and /// how many are missing. pub fn contains_ingredients<'a>( &self, recipe: &'a Recipe, ) -> Result, Vec<(&'a ItemDef, u32)>> { let mut slot_claims = vec![0; self.slots.len()]; let mut missing = Vec::<(&ItemDef, u32)>::new(); for (input, mut needed) in recipe.inputs() { let mut contains_any = false; for (i, slot) in self.slots().iter().enumerate() { if let Some(item) = slot.as_ref().filter(|item| item.is_same_item_def(&*input)) { let can_claim = (item.amount() - slot_claims[i]).min(needed); slot_claims[i] += can_claim; needed -= can_claim; contains_any = true; } } if needed > 0 || !contains_any { missing.push((input, needed)); } } if missing.is_empty() { Ok(slot_claims) } else { Err(missing) } } } impl Default for Inventory { fn default() -> Inventory { let mut inventory = Inventory { slots: vec![None; 36], amount: 0, }; inventory.push(Item::new_from_asset_expect("common.items.food.cheese")); inventory.push(Item::new_from_asset_expect("common.items.food.apple")); inventory } } impl Component for Inventory { type Storage = HashMapStorage; } #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] pub enum InventoryUpdateEvent { Init, Used, Consumed(String), Gave, Given, Swapped, Dropped, Collected(Item), CollectFailed, Possession, Debug, Craft, } impl Default for InventoryUpdateEvent { fn default() -> Self { Self::Init } } #[derive(Clone, Debug, Default, Serialize, Deserialize)] pub struct InventoryUpdate { event: InventoryUpdateEvent, } impl InventoryUpdate { pub fn new(event: InventoryUpdateEvent) -> Self { Self { event } } pub fn event(&self) -> InventoryUpdateEvent { self.event.clone() } } impl Component for InventoryUpdate { type Storage = FlaggedStorage>; } #[cfg(test)] mod test;