use crate::ui::img_ids::{BlankGraphic, ImageGraphic, VoxelGraphic, VoxelMs9Graphic}; image_ids! { pub struct Imgs { // Bag bag_contents: "voxygen.element.frames.bag", inv_grid: "voxygen.element.frames.inv_grid", inv_slot: "voxygen.element.buttons.inv_slot", grid_inv: "voxygen.element.buttons.grid_inv", bag_top: "voxygen.element.bag.top", bag_mid: "voxygen.element.bag.mid", bag_bot: "voxygen.element.bag.bot", // Window Parts window_3: "voxygen.element.frames.window_3", tab_bg: "voxygen.element.frames.tab_bg", tab_small_open: "voxygen.element.frames.tab_small_open", tab_small_closed: "voxygen.element.frames.tab_small_closed", // MiniMap mmap_frame: "voxygen.element.frames.mmap", mmap_frame_closed: "voxygen.element.frames.mmap_closed", // Missing: Buff Frame Animation .gif ?! we could do animation in ui.maintain, or in shader? window_frame: "voxygen.element.frames.window2", // Social Window social_button: "voxygen.element.buttons.social_tab", social_button_pressed: "voxygen.element.buttons.social_tab_pressed", social_button_hover: "voxygen.element.buttons.social_tab_hover", social_button_press: "voxygen.element.buttons.social_tab_press", social_frame: "voxygen.element.frames.social_frame", // Settings Window settings_frame_r: "voxygen.element.frames.settings_r", settings_frame_l: "voxygen.element.frames.settings_l", settings_button: "voxygen.element.buttons.settings_button", settings_button_pressed: "voxygen.element.buttons.settings_button_pressed", settings_button_hover: "voxygen.element.buttons.settings_button_hover", settings_button_press: "voxygen.element.buttons.settings_button_press", check: "voxygen.element.buttons.check.no", check_mo: "voxygen.element.buttons.check.no_mo", check_press: "voxygen.element.buttons.check.press", check_checked: "voxygen.element.buttons.check.yes", check_checked_mo: "voxygen.element.buttons.check.yes_mo", slider: "voxygen.element.slider.track", slider_indicator: "voxygen.element.slider.indicator", esc_frame: "voxygen.element.frames.esc_menu", // Map Window map_frame_l: "voxygen.element.frames.map_l", map_frame_r: "voxygen.element.frames.map_r", map_frame_bl: "voxygen.element.frames.map_bl", map_frame_br: "voxygen.element.frames.map_br", // Chat-Arrows chat_arrow: "voxygen.element.buttons.arrow_down", chat_arrow_mo: "voxygen.element.buttons.arrow_down_hover", chat_arrow_press: "voxygen.element.buttons.arrow_down_press", // Crosshair crosshair_inner: "voxygen.element.misc_bg.crosshair_inner", //////////////////////////////////////////////////////////////////////// crosshair_outer_round: "voxygen.element.misc_bg.crosshair_outer_1", crosshair_outer_round_edges: "voxygen.element.misc_bg.crosshair_outer_2", crosshair_outer_edges: "voxygen.element.misc_bg.crosshair_outer_3", crosshair_bg: "voxygen.element.misc_bg.crosshair_bg", crosshair_bg_hover: "voxygen.element.misc_bg.crosshair_bg_hover", crosshair_bg_press: "voxygen.element.misc_bg.crosshair_bg_press", crosshair_bg_pressed: "voxygen.element.misc_bg.crosshair_bg_pressed", // Buttons mmap_closed: "voxygen.element.buttons.button_mmap_closed", mmap_closed_hover: "voxygen.element.buttons.button_mmap_closed_hover", mmap_closed_press: "voxygen.element.buttons.button_mmap_closed_press", mmap_open: "voxygen.element.buttons.button_mmap_open", mmap_open_hover: "voxygen.element.buttons.button_mmap_open_hover", mmap_open_press: "voxygen.element.buttons.button_mmap_open_press", // Grid grid: "voxygen.element.buttons.grid", grid_hover: "voxygen.element.buttons.grid", grid_press: "voxygen.element.buttons.grid", settings: "voxygen.element.buttons.settings", settings_hover: "voxygen.element.buttons.settings_hover", settings_press: "voxygen.element.buttons.settings_press", social: "voxygen.element.buttons.social", social_hover: "voxygen.element.buttons.social_hover", social_press: "voxygen.element.buttons.social_press", map_button: "voxygen.element.buttons.map", map_hover: "voxygen.element.buttons.map_hover", map_press: "voxygen.element.buttons.map_press", spellbook_button: "voxygen.element.buttons.spellbook", spellbook_hover: "voxygen.element.buttons.spellbook_hover", spellbook_press: "voxygen.element.buttons.spellbook_press", character_button: "voxygen.element.buttons.character", character_hover: "voxygen.element.buttons.character_hover", character_press: "voxygen.element.buttons.character_press", qlog_button: "voxygen.element.buttons.qlog", qlog_hover: "voxygen.element.buttons.qlog_hover", qlog_press: "voxygen.element.buttons.qlog_press", // Charwindow xp_charwindow: "voxygen.element.frames.xp_charwindow", divider: "voxygen.element.frames.divider_charwindow", head_bg: "voxygen.element.icons.head", shoulders_bg: "voxygen.element.icons.shoulders", hands_bg: "voxygen.element.icons.hands", belt_bg: "voxygen.element.icons.belt", legs_bg: "voxygen.element.icons.legs", feet_bg: "voxygen.element.icons.feet", ring_r_bg: "voxygen.element.icons.ring", ring_l_bg: "voxygen.element.icons.ring", tabard_bg: "voxygen.element.icons.tabard", chest_bg: "voxygen.element.icons.chest", back_bg: "voxygen.element.icons.back", gem_bg: "voxygen.element.icons.gem", necklace_bg: "voxygen.element.icons.necklace", mainhand_bg: "voxygen.element.icons.mainhand", offhand_bg: "voxygen.element.icons.offhand", // Close button close_button: "voxygen.element.buttons.x", close_button_hover: "voxygen.element.buttons.x_hover", close_button_press: "voxygen.element.buttons.x_press", // Esc-Menu fireplace: "voxygen.element.misc_bg.fireplace", button: "voxygen.element.buttons.button", button_hover: "voxygen.element.buttons.button_hover", button_press: "voxygen.element.buttons.button_press", // Items potion_red: "voxygen.voxel.object.potion_red", potion_green: "voxygen.voxel.object.potion_green", potion_blue: "voxygen.voxel.object.potion_blue", key: "voxygen.voxel.object.key", key_gold: "voxygen.voxel.object.key_gold", ////////////////////////////////////////////////////////////////////////////////////////////////////// charwindow_gradient:"voxygen.element.misc_bg.charwindow", // Spell Book Window spellbook_icon: "voxygen.element.icons.spellbook", // Bag bag: "voxygen.element.buttons.bag.closed", bag_hover: "voxygen.element.buttons.bag.closed_hover", bag_press: "voxygen.element.buttons.bag.closed_press", bag_open: "voxygen.element.buttons.bag.open", bag_open_hover: "voxygen.element.buttons.bag.open_hover", bag_open_press: "voxygen.element.buttons.bag.open_press", map_icon: "voxygen.element.icons.map", grid_button: "voxygen.element.buttons.border", grid_button_hover: "voxygen.element.buttons.border_mo", grid_button_press: "voxygen.element.buttons.border_press", grid_button_open: "voxygen.element.buttons.border_pressed", // Skillbar Module sb_grid: "voxygen.element.skill_bar.sbar_grid", sb_grid_bg: "voxygen.element.skill_bar.sbar_grid_bg", l_click: "voxygen.element.skill_bar.l", r_click: "voxygen.element.skill_bar.r", mana_bar: "voxygen.element.skill_bar.mana_bar", health_bar: "voxygen.element.skill_bar.health_bar", xp_bar: "voxygen.element.skill_bar.xp_bar", esc_bg: "voxygen.element.frames.menu", window_frame_2: "voxygen.element.frames.window_2", // Char Window charwindow: "voxygen.element.misc_bg.charwindow", charwindow_icon: "voxygen.element.icons.charwindow", charwindow_tab_bg: "voxygen.element.frames.tab", charwindow_tab: "voxygen.element.buttons.tab", charwindow_expbar: "voxygen.element.misc_bg.small_bg", progress_frame: "voxygen.element.frames.progress_bar", progress: "voxygen.element.misc_bg.progress", // Quest-Log Window questlog_icon: "voxygen.element.icons.questlog", // Window BG window_bg: "voxygen.element.misc_bg.window_bg", // Social Window social_icon: "voxygen.element.icons.social", nothing: (), } }