pub struct Character { pub character_id: i64, pub player_uuid: String, pub alias: String, pub waypoint: Option, } #[derive(Debug)] pub struct Item { pub item_id: i64, pub parent_container_item_id: i64, pub item_definition_id: String, pub stack_size: i32, pub position: String, } pub struct Body { pub body_id: i64, pub variant: String, pub body_data: String, } pub struct Skill { pub entity_id: i64, pub skill: String, pub level: Option, } pub struct SkillGroup { pub entity_id: i64, pub skill_group_kind: String, pub exp: i32, pub available_sp: i32, pub earned_sp: i32, }