ComboMelee( stage_data: [ ( stage: 1, base_damage: 12.0, damage_increase: 1.0, base_poise_damage: 0, poise_damage_increase: 0, knockback: 5.0, range: 3.5, angle: 50.0, base_buildup_duration: 0.15, base_swing_duration: 0.075, hit_timing: 0.6, base_recover_duration: 0.35, forward_movement: 0.5, damage_kind: Slashing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), ), ( stage: 2, base_damage: 15.0, damage_increase: 1.5, base_poise_damage: 0, poise_damage_increase: 0, knockback: 6.0, range: 3.5, angle: 30.0, base_buildup_duration: 0.2, base_swing_duration: 0.1, hit_timing: 0.6, base_recover_duration: 0.35, forward_movement: 0.25, damage_kind: Slashing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), ), ], initial_energy_gain: 2.5, max_energy_gain: 12.5, energy_increase: 2.5, speed_increase: 0.1, max_speed_increase: 0.6, scales_from_combo: 2, is_interruptible: false, ori_modifier: 1.0, )