use std::ops::{Mul, Div}; use noise::{NoiseFn, OpenSimplex, Seedable}; use vek::*; use common::{ terrain::TerrainChunkSize, vol::VolSize, }; use crate::WORLD_SIZE; pub struct WorldSim { seed: u32, chunks: Vec, } impl WorldSim { pub fn generate(seed: u32) -> Self { let mut gen_ctx = GenCtx { alt_nz: OpenSimplex::new() .set_seed(seed), }; let mut chunks = Vec::new(); for x in 0..WORLD_SIZE.x as u32 { for y in 0..WORLD_SIZE.y as u32 { chunks.push(SimChunk::generate(Vec2::new(x, y), &mut gen_ctx)); } } Self { seed, chunks, } } pub fn get(&self, chunk_pos: Vec2) -> Option<&SimChunk> { if chunk_pos.map2(WORLD_SIZE, |e, sz| e < sz as u32).reduce_and() { Some(&self.chunks[chunk_pos.y as usize * WORLD_SIZE.x + chunk_pos.x as usize]) } else { None } } } struct GenCtx { alt_nz: OpenSimplex, } pub struct SimChunk { pub alt: f32, } impl SimChunk { fn generate(pos: Vec2, gen_ctx: &mut GenCtx) -> Self { let wposf = (pos * Vec2::from(TerrainChunkSize::SIZE)).map(|e| e as f64); Self { alt: gen_ctx.alt_nz .get((wposf.div(2048.0)).into_array()) .mul(512.0) as f32, } } }