BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 0.8, projectile: ExplodingPumpkin( damage: 20.0, knockback: 25.0, radius: 5.0, min_falloff: 0.6, ), projectile_body: Object(Pumpkin), projectile_light: None, projectile_speed: 30.0, num_projectiles: 1, projectile_spread: 0.0, )