// Library use specs::{Join, Read, ReadStorage, System, WriteStorage}; use vek::*; // Crate use crate::comp::{Control, phys::{Pos, Vel, Dir}}; // Basic ECS AI agent system pub struct Sys; impl<'a> System<'a> for Sys { type SystemData = ( WriteStorage<'a, Vel>, WriteStorage<'a, Dir>, ReadStorage<'a, Control>, ); fn run(&mut self, (mut vels, mut dirs, controls): Self::SystemData) { for (mut vel, mut dir, control) in (&mut vels, &mut dirs, &controls).join() { // TODO: Don't hard-code this vel.0 = vel.0 + control.move_dir * 2.0 - vel.0.map(|e| e * e.abs() + e) * 0.03; if control.move_dir.magnitude() > 0.01 { dir.0 = vel.0.normalized() * Vec3::new(1.0, 1.0, 0.0) ; } } } }