pub struct Character { pub character_id: i64, pub player_uuid: String, pub alias: String, pub waypoint: Option, } #[derive(Debug)] pub struct Item { pub item_id: i64, pub parent_container_item_id: i64, pub item_definition_id: String, pub stack_size: i32, pub position: String, } pub struct Body { pub body_id: i64, pub variant: String, pub body_data: String, } pub struct SkillGroup { pub entity_id: i64, pub skill_group_kind: String, pub earned_exp: i64, pub spent_exp: i64, pub skills: String, pub hash_val: Vec, } pub struct Pet { pub database_id: i64, pub name: String, pub body_variant: String, pub body_data: String, } pub struct AbilitySets { pub entity_id: i64, pub ability_sets: String, }