use rand::{seq::SliceRandom, thread_rng}; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] #[repr(C)] pub struct Body { pub species: Species, pub body_type: BodyType, } impl Body { pub fn random() -> Self { let mut rng = thread_rng(); let species = *(&ALL_SPECIES).choose(&mut rng).unwrap(); let body_type = *(&ALL_BODY_TYPES).choose(&mut rng).unwrap(); Self { species, body_type } } } #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] #[repr(u32)] pub enum Species { Rat = 0, Axolotl = 1, Gecko = 2, Turtle = 3, Squirrel = 4, Fungome = 5, } pub const ALL_SPECIES: [Species; 6] = [ Species::Rat, Species::Axolotl, Species::Gecko, Species::Turtle, Species::Squirrel, Species::Fungome, ]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] #[repr(u32)] pub enum BodyType { Female = 0, Male = 1, } pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];