/// Template file for EntityConfig, check documentation in code for more /// By the time of writing this comment it lives in common/src/generation.rs ( name: Name("Paddy"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loadout: Extended( hands: TwoHanded(Item("common.items.weapons.sword.cultist")), base_asset: Loadout("common.loadout.village.merchant"), inventory: [], ), loot: LootTable("common.loot_tables.creature.humanoid"), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )