LeapMelee( energy_cost: 45.0, buildup_duration: 0.2, movement_duration: 0.2, swing_duration: 0.2, recover_duration: 0.2, base_damage: 15.0, base_poise_damage: 70, knockback: 12.0, range: 4.5, max_angle: 30.0, forward_leap_strength: 20.0, vertical_leap_strength: 8.0, damage_kind: Slashing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), )