// ComboMelee( // stage_data: [( // stage: 1, // base_damage: 15.0, // damage_increase: 1.0, // base_poise_damage: 20, // poise_damage_increase: 0, // knockback: 3.5, // range: 4.5, // angle: 50.0, // base_buildup_duration: 0.2, // base_swing_duration: 0.1, // hit_timing: 0.5, // base_recover_duration: 0.45, // forward_movement: 0.0, // damage_kind: Crushing, // )], // initial_energy_gain: 5.0, // max_energy_gain: 15.0, // energy_increase: 5.0, // speed_increase: 0.1, // max_speed_increase: 0.4, // scales_from_combo: 2, // is_interruptible: false, // ori_modifier: 1.0, // ) BasicMelee( energy_cost: 0, buildup_duration: 0.1, swing_duration: 0.05, recover_duration: 0.1, base_damage: 10.0, base_poise_damage: 0, knockback: ( strength: 0.0, direction: Away), range: 5.0, max_angle: 45.0, damage_effect: None, damage_kind: Crushing, )