( name: Name("Gnarling Chieftain"), body: RandomWith("gnarling"), alignment: Alignment(Enemy), loadout: Extended( hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.chieftain")), base_asset: Loadout("common.loadout.dungeon.gnarling.chieftain"), inventory: [], ), loot: LootTable("common.loot_tables.dungeon.tier-0.boss"), meta: [ // Done for health reasons SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )