DashMelee( energy_cost: 100, base_damage: 8.0, scaled_damage: 16.0, base_poise_damage: 0, scaled_poise_damage: 60, base_knockback: 8.0, scaled_knockback: 7.0, range: 4.0, angle: 60.0, energy_drain: 300, forward_speed: 3.0, buildup_duration: 0.25, charge_duration: 1.2, swing_duration: 0.1, recover_duration: 0.5, ori_modifier: 0.3, charge_through: true, is_interruptible: true, damage_kind: Piercing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), )