use serde::{Deserialize, Serialize}; use specs::{Component, DerefFlaggedStorage}; use specs_idvs::IdvStorage; use std::{error::Error, fmt}; #[derive(Debug)] #[allow(dead_code)] // TODO: remove once trade sim hits master pub enum StatChangeError { Underflow, Overflow, } #[derive(Debug, Clone, Copy, Deserialize, Serialize)] pub struct StatsModifier { pub add_mod: f32, pub mult_mod: f32, } impl Default for StatsModifier { fn default() -> Self { Self { add_mod: 0.0, mult_mod: 1.0, } } } impl StatsModifier { pub fn compute_maximum(&self, base_value: f32) -> f32 { base_value * self.mult_mod + self.add_mod } pub fn update_maximum(&self) -> bool { self.add_mod > 0.0 || (self.mult_mod - 1.0).abs() > f32::EPSILON } } impl fmt::Display for StatChangeError { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { write!(f, "{}", match self { Self::Underflow => "insufficient stat quantity", Self::Overflow => "stat quantity would overflow", }) } } impl Error for StatChangeError {} #[derive(Clone, Debug, Serialize, Deserialize)] pub struct Stats { pub name: String, pub damage_reduction: f32, pub max_health_modifiers: StatsModifier, pub move_speed_modifier: f32, pub attack_speed_modifier: f32, pub friction_modifier: f32, pub max_energy_modifier: f32, } impl Stats { pub fn new(name: String) -> Self { Self { name, damage_reduction: 0.0, max_health_modifiers: StatsModifier::default(), move_speed_modifier: 1.0, attack_speed_modifier: 1.0, friction_modifier: 1.0, max_energy_modifier: 1.0, } } /// Creates an empty `Stats` instance - used during character loading from /// the database pub fn empty() -> Self { Self::new("".to_string()) } /// Resets temporary modifiers to default values pub fn reset_temp_modifiers(&mut self) { self.damage_reduction = 0.0; self.max_health_modifiers = StatsModifier::default(); self.move_speed_modifier = 1.0; self.attack_speed_modifier = 1.0; self.friction_modifier = 1.0; self.max_energy_modifier = 1.0; } } impl Component for Stats { type Storage = DerefFlaggedStorage>; }