use crate::{client::Client, presence::Presence}; use common::{comp::Pos, terrain::TerrainGrid}; use common_ecs::{Job, Origin, Phase, System}; use common_net::msg::ServerGeneral; use common_sys::state::TerrainChanges; use specs::{Join, Read, ReadExpect, ReadStorage}; /// This systems sends new chunks to clients as well as changes to existing /// chunks #[derive(Default)] pub struct Sys; impl<'a> System<'a> for Sys { #[allow(clippy::type_complexity)] type SystemData = ( ReadExpect<'a, TerrainGrid>, Read<'a, TerrainChanges>, ReadStorage<'a, Pos>, ReadStorage<'a, Presence>, ReadStorage<'a, Client>, ); const NAME: &'static str = "terrain_sync"; const ORIGIN: Origin = Origin::Server; const PHASE: Phase = Phase::Create; fn run( _job: &mut Job, (terrain, terrain_changes, positions, presences, clients): Self::SystemData, ) { // Sync changed chunks 'chunk: for chunk_key in &terrain_changes.modified_chunks { let mut lazy_msg = None; for (presence, pos, client) in (&presences, &positions, &clients).join() { if super::terrain::chunk_in_vd(pos.0, *chunk_key, &terrain, presence.view_distance) { if lazy_msg.is_none() { lazy_msg = Some(client.prepare(ServerGeneral::TerrainChunkUpdate { key: *chunk_key, chunk: Ok(Box::new(match terrain.get_key(*chunk_key) { Some(chunk) => chunk.clone(), None => break 'chunk, })), })); } lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg)); } } } // TODO: Don't send all changed blocks to all clients // Sync changed blocks let mut lazy_msg = None; for (_, client) in (&presences, &clients).join() { if lazy_msg.is_none() { lazy_msg = Some(client.prepare(ServerGeneral::TerrainBlockUpdates( terrain_changes.modified_blocks.clone(), ))); } lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg)); } } }