BasicMelee( energy_cost: 0, buildup_duration: 0.25, swing_duration: 0.1, recover_duration: 0.25, knockback: ( strength: 25.0, direction: Away), base_damage: 200, base_poise_damage: 40, range: 5.0, max_angle: 120.0, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), damage_kind: Slashing, )