BasicMelee( energy_cost: 0, buildup_duration: 0.25, swing_duration: 0.05, recover_duration: 0.075, base_damage: 50, base_poise_damage: 0, knockback: ( strength: 0.0, direction: Away), range: 4.5, max_angle: 20.0, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), damage_kind: Piercing, )