pub mod idle; pub mod run; // Reexports pub use self::{idle::IdleAnimation, run::RunAnimation}; use super::{make_bone, vek::*, FigureBoneData, Skeleton}; use common::comp::{self}; use core::convert::TryFrom; pub type Body = comp::biped_small::Body; skeleton_impls!(struct BipedSmallSkeleton { + head, + chest, + shorts, + tail, + main, + hand_l, + hand_r, + foot_l, + foot_r, }); impl Skeleton for BipedSmallSkeleton { type Attr = SkeletonAttr; type Body = Body; const BONE_COUNT: usize = 9; #[cfg(feature = "use-dyn-lib")] const COMPUTE_FN: &'static [u8] = b"biped_small_compute_mats\0"; #[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_compute_mats")] fn compute_matrices_inner( &self, base_mat: Mat4, buf: &mut [FigureBoneData; super::MAX_BONE_COUNT], ) -> Vec3 { let chest_mat = base_mat * Mat4::::from(self.chest); let shorts_mat = chest_mat * Mat4::::from(self.shorts); *(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [ make_bone(chest_mat * Mat4::::from(self.head)), make_bone(chest_mat), make_bone(shorts_mat), make_bone(shorts_mat * Mat4::::from(self.tail)), make_bone(chest_mat * Mat4::::from(self.main)), make_bone(chest_mat * Mat4::::from(self.hand_l)), make_bone(chest_mat * Mat4::::from(self.hand_r)), make_bone(base_mat * Mat4::::from(self.foot_l)), make_bone(base_mat * Mat4::::from(self.foot_r)), ]; Vec3::default() } } pub struct SkeletonAttr { head: (f32, f32), chest: (f32, f32), shorts: (f32, f32), tail: (f32, f32), hand: (f32, f32, f32), foot: (f32, f32, f32), } impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr { type Error = (); fn try_from(body: &'a comp::Body) -> Result { match body { comp::Body::BipedSmall(body) => Ok(SkeletonAttr::from(body)), _ => Err(()), } } } impl Default for SkeletonAttr { fn default() -> Self { Self { head: (0.0, 0.0), chest: (0.0, 0.0), shorts: (0.0, 0.0), tail: (0.0, 0.0), hand: (0.0, 0.0, 0.0), foot: (0.0, 0.0, 0.0), } } } impl<'a> From<&'a Body> for SkeletonAttr { fn from(body: &'a Body) -> Self { use comp::biped_small::Species::*; Self { head: match (body.species, body.body_type) { (Gnome, _) => (-1.0, 9.0), (Sahagin, _) => (7.0, -3.5), (Adlet, _) => (0.0, 7.0), (Gnarling, _) => (0.0, 6.0), (Mandragora, _) => (-1.0, 9.0), (Kappa, _) => (8.0, 3.5), }, chest: match (body.species, body.body_type) { (Gnome, _) => (0.0, 9.0), (Sahagin, _) => (0.0, 15.0), (Adlet, _) => (0.0, 11.0), (Gnarling, _) => (0.0, 7.5), (Mandragora, _) => (0.0, 8.5), (Kappa, _) => (0.0, 14.5), }, shorts: match (body.species, body.body_type) { (Gnome, _) => (0.0, -3.0), (Sahagin, _) => (0.5, -7.0), (Adlet, _) => (0.0, -3.0), (Gnarling, _) => (0.0, -3.0), (Mandragora, _) => (0.0, -3.0), (Kappa, _) => (0.0, -3.0), }, tail: match (body.species, body.body_type) { (Gnome, _) => (0.0, 0.0), (Sahagin, _) => (-2.5, -2.0), (Adlet, _) => (-4.5, -2.0), (Gnarling, _) => (-2.0, 1.5), (Mandragora, _) => (0.0, 0.0), (Kappa, _) => (0.0, -3.0), }, hand: match (body.species, body.body_type) { (Gnome, _) => (6.0, 0.5, -1.0), (Sahagin, _) => (9.5, 3.5, -2.0), (Adlet, _) => (6.0, -0.5, 0.0), (Gnarling, _) => (5.0, 0.0, 1.5), (Mandragora, _) => (6.0, -0.5, -2.5), (Kappa, _) => (7.5, 3.5, -2.0), }, foot: match (body.species, body.body_type) { (Gnome, _) => (3.0, 0.0, 4.0), (Sahagin, _) => (3.0, 1.0, 8.0), (Adlet, _) => (3.0, 0.5, 7.0), (Gnarling, _) => (2.5, 1.0, 5.0), (Mandragora, _) => (3.0, 0.0, 4.0), (Kappa, _) => (3.0, 3.0, 9.0), }, } } }