RepeaterRanged( energy_cost: 450, movement_duration: 300, buildup_duration: 200, shoot_duration: 200, recover_duration: 800, leap: Some(5.0), projectile: Arrow( damage: 40.0, knockback: 10.0, energy_regen: 0, ), projectile_body: Object(Arrow), projectile_light: None, projectile_gravity: Some(Gravity(0.2)), projectile_speed: 100.0, reps_remaining: 5, )