BasicRanged( energy_cost: 400, buildup_duration: 800, recover_duration: 50, projectile: Heal( heal: 100.0, damage: 50.0, radius: 6.0, ), projectile_body: Object(BoltNature), /*projectile_light: Some(LightEmitter { col: (0.0, 1.0, 0.0).into(), ..Default::default() }),*/ projectile_gravity: Some(Gravity(0.5)), projectile_speed: 40.0, can_continue: false, )