( loot_tables: [ // balance the loot tables against each other (higher= more common= smaller price) // the fact that loot tables have an own probability not accessible outside of the lottery call doesn't help here (0.5,"common.loot_tables.loot_table_animal_ice"), (4,"common.loot_tables.loot_table_animal_parts"), (1,"common.loot_tables.loot_table_armor_cloth"), (0.01,"common.loot_tables.loot_table_armor_heavy"), (0.1,"common.loot_tables.loot_table_armor_light"), (0.1,"common.loot_tables.loot_table_armor_misc"), (0.5,"common.loot_tables.loot_table_armor_nature"), (0.1,"common.loot_tables.loot_table_cave_large"), (0.1,"common.loot_tables.loot_table_consumables"), // loot_table_crafting is a rare roll on crate/mud sprite looting (0.05,"common.loot_tables.loot_table_crafting"), (0.005,"common.loot_tables.loot_table_cultists"), (1,"common.loot_tables.loot_table_fish"), (1,"common.loot_tables.loot_table_food"), (0.1,"common.loot_tables.loot_table_humanoids"), (1,"common.loot_tables.loot_table_maneater"), (0.0001,"common.loot_tables.mindflayer"), (0.001,"common.loot_tables.loot_table_miniboss"), (0.05,"common.loot_tables.loot_table_raptor"), // loot_table_rocks is dropped by rock monsters, but is also the only source of stones to econsim until cave_scatter information is turned into a loot table (0.2,"common.loot_tables.loot_table_rocks"), (1,"common.loot_tables.loot_table"), (0.04,"common.loot_tables.loot_table_saurok"), (0.02,"common.loot_tables.loot_table_troll"), (0.05,"common.loot_tables.loot_table_villager"), (1,"common.loot_tables.loot_table_weapon_common"), (0.008,"common.loot_tables.loot_table_weapon_rare"), (0.01,"common.loot_tables.loot_table_weapon_uncommon"), (0.01,"common.loot_tables.loot_table_wendigo"), // we probably want to include all the scattered scatter information //(0.5,"common.cave_scatter"), ], // this is the amount of that good the most common item represents // so basically this table balances the goods against each other (higher=less valuable) good_scaling: [ (Potions, 0.5), // common.items.consumable.potion_minor (Food, 3.0), // common.items.food.mushroom (Coin, 1.0), // common.items.utility.coins (Armor, 0.3), // common.items.armor.misc.pants.worker_blue (Tools, 1.0), // common.items.weapons.staff.starter_staff (Ingredients, 5.0), // common.items.crafting_ing.leather_scraps ])